![]() exe on Windows: My game's testers ran it on their Windows computer, it runs perfectly smoothly, not issues, even on lower end computers. Editor on Windows Parallels: Runs perfectly fine, exports perfectly fine, everything works like a real charm, a lot faster than the official Mac Editor on Wine. exe this specific scene runs at 2fps, unplayable, but not a big deal. Occasionally it drops from 60fps, but it runs very close to that most of the time. Official Mac Editor on Intel (Wine): The shaders work perfectly fine inside the Wine Clickteam, including the animations. For some context the scene uses intensive GPU shaders, and some extermely optimized animations (around 512px of width): I've always play tested my game inside of Clickteam. exe game with Wine on my Intel laptop is insanely slow for that scene. I could be able to tell how the emulation of Clickteam with crossover works on my old computer, I just need to install Clickteam on there and use Crossover. I switched to an M1 Max Macbook around two months ago. I use the the version 21.2 (21.6) of Crossover, latest as of today.įor a long time I hadn't updated my old Intel Macbook Pro from 2015 to be able to use the 32-bit version of wine. I got the windows version pretty recently, running on the latest version! (also whoops I forgot to register it on here) exe ran through Crossover seems equally slow, if not slower than from running it inside Clickteam. Maybe copying some files from the old Mac Editor into the Windows version? Any suggestions on that from the Clickteam dev team?ītw, fortunately, running it on Parallels works perfectly fineĮdit: An exported. ![]() I'm still not sure if it's due to Crossover or if it's something in Clickteam that could be tackled with. I was wondering if anyone has tried doing this before, if it was on an M1 Mac or an Intel Mac. On the other hand, when loading animations that previously ran perfectly smoothly on the official Mac Editor on my old computer and now slow and lagging and is impossible to work with. Basically simulating the emulation of the windows clickteam editor with Wine.įor small projects, it runs perfectly. I'm using Crossover to emulate a windows version of Clickteam on my M1 Mac, after has suggested me a workaround to have a similar "Mac Editor" version of Clickteam.
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